
Survival Rivals: Brine Date Interactive. Client: The Wellcome Trust (2009)
Art from an interactive dating game, teaching children the principles of natural selection in brine shrimp. The Flash game is playable at the Survival Rivals website.
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Survival Rivals: Brine Date Interactive. Client: The Wellcome Trust (2009)
Art from an interactive dating game, teaching children the principles of natural selection in brine shrimp. The Flash game is playable at the Survival Rivals website. |

Survival Rivals: The X Bacteria Interactive. Client: The Wellcome Trust (2009)
A still from an interactive science game, teaching children the principles of antibiotic resistance in bacteria. The Flash game is playable at the Survival Rivals website. |

Survival Rivals: The X Bacteria Interactive. Client: The Wellcome Trust (2009)
A still from an interactive science game, teaching children the principles of antibiotic resistance in bacteria. The Flash game is playable at the Survival Rivals website. |

Survival Rivals: I'm A Worm, Get Me Out Of Here. Client: The Wellcome Trust (2009)
Concept art from an interactive science game, teaching children the principles of natural selection
and its power to produce directional change in only a few generations. The Flash game is playable at the Survival Rivals website. |

Survival Rivals: I'm A Worm, Get Me Out Of Here. Client: Guardian Professional / The Wellcome Trust (2009)
A still from an interactive science game, teaching children the principles of natural selection and its power to produce directional change in only a few generations. The Flash game is playable at the Survival Rivals website. |

The Great Plant Hunt. Client: Kew Gardens / The Wellcome Trust (2008)
A still from an interactive Flash botany game produced for The Great Plant Hunt website: http://www.greatplanthunt.org/ |

Concept for a proposed interactive. Client: Guardian Professional / EDF Energy (2009)
A concept for a proposed Flash interactive for EDF Energy. The game, aimed at young people, is designed to promote careers in the electrical trades.
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Join the Pod : The Big School Warm-Up interactive. Client: EDF Energy (2008)
A still from The Big School Warm-Up, an energy saving awareness game produced for EDF Energy's Join The Pod website. Play the Flash game at the Join The Pod website. |

Join The Pod: The Heat Is On interactive. Client: EDF Energy (2008)
A still from The Big School Warm-Up, an energy saving awareness game produced for EDF Energy's Join The Pod website. Play the Flash game at the Join The Pod website. |

Emilie & Paco. Personal piece (2009)
An A3 screenprint I created. |
e-Bug Game: Gameshow Set. Client: / Health Protection Agency (2008)
A gameshow environment featured in a children's educational Flash game. |

e-Bug Game: Gameshow 'Shrinking Zone' Set. Client: / Health Protection Agency (2008)
A gameshow environment featured in a children's educational Flash game. |

e-Bug Game: Interface Elements. Client: / Health Protection Agency (2008)
Interface elements featured in a children's educational Flash game. |

e-Bug Game: Food Items. Client: / Health Protection Agency (2007)
Vector food items (+ pigeon!) used in the e-Bug Flash game during a kitchen-based level. |

e-Bug pack colour handout. Client: / Health Protection Agency (2007)
An A4 hand-out sheet distributed with the e-Bug educational learning packs. I created a cookery class illustration that was then populated with great characters by Nancy Lai (see inset). The image was created in a vector-based software package. The kids are asked to circle un-hygienic practices in the image. |

Reach for the Starz: logo and game screens. Client: Digital Goldfish (2007)
Examples of the logo and game screens I created for a mobile phone title. The game is music themed, loosely along the lines of Pop Idol or X-Factor, and aimed primarily at a young female audience. |

Reach for the Starz: promotional artwork. Client: Digital Goldfish (2007) |
Reach for the Starz: customisable player characters. Client: Digital Goldfish (2007)
I was asked to develop characters that would be customisable by the player along the lines of the 'WeeMee' avatars found at WeeWorld. Every character's skin-tone, hairstyle and clothing items are 100% customisable. The final characters were slightly smaller pixel characters developed from these vector originals.
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All work © Sandy Beveridge 2009 |