Survival Rivals: Brine Date Interactive. Client: The Wellcome Trust (2009)
Art from an interactive dating game, teaching children the principles of natural selection in brine shrimp. The Flash game is playable at the Survival Rivals website.


Survival Rivals: Brine Date Interactive. Client: The Wellcome Trust (2009)
Art from an interactive dating game, teaching children the principles of natural selection in brine shrimp. The Flash game is playable at the Survival Rivals website.

Survival Rivals: The X Bacteria Interactive. Client: The Wellcome Trust (2009)
A still from an interactive science game, teaching children the principles of antibiotic resistance in bacteria. The Flash game is playable at the Survival Rivals website.

Survival Rivals: The X Bacteria Interactive. Client: The Wellcome Trust (2009)
A still from an interactive science game, teaching children the principles of antibiotic resistance in bacteria. The Flash game is playable at the Survival Rivals website.

Survival Rivals: I'm A Worm, Get Me Out Of Here. Client: The Wellcome Trust (2009)
Concept art from an interactive science game, teaching children the principles of natural selection and its power to produce directional change in only a few generations. The Flash game is playable at the Survival Rivals website.

Survival Rivals: I'm A Worm, Get Me Out Of Here. Client: Guardian Professional / The Wellcome Trust (2009)
A still from an interactive science game, teaching children the principles of natural selection and its power to produce directional change in only a few generations. The Flash game is playable at the Survival Rivals website.

The Great Plant Hunt. Client: Kew Gardens / The Wellcome Trust (2008)
A still from an interactive Flash botany game produced for The Great Plant Hunt website: http://www.greatplanthunt.org/


Concept for a proposed interactive. Client: Guardian Professional / EDF Energy (2009)
A concept for a proposed Flash interactive for EDF Energy. The game, aimed at young people, is designed to promote careers in the electrical trades.


Join the Pod : The Big School Warm-Up interactive. Client: EDF Energy (2008)
A still from The Big School Warm-Up, an energy saving awareness game produced for EDF Energy's Join The Pod website. Play the Flash game at the Join The Pod website.

Join The Pod: The Heat Is On interactive. Client: EDF Energy (2008)
A still from The Big School Warm-Up, an energy saving awareness game produced for EDF Energy's Join The Pod website. Play the Flash game at the Join The Pod website.

Emilie & Paco. Personal piece (2009)
An A3 screenprint I created.

e-Bug Game: Gameshow Set. Client: DG SANCO / Health Protection Agency (2008)
A gameshow environment featured in a children's educational Flash game.

e-Bug Game: Gameshow 'Shrinking Zone' Set. Client: DG SANCO / Health Protection Agency (2008)
A gameshow environment featured in a children's educational Flash game.

e-Bug Game: Interface Elements. Client: DG SANCO / Health Protection Agency (2008)
Interface elements featured in a children's educational Flash game.

e-Bug Game: Food Items. Client: DG SANCO / Health Protection Agency (2007)
Vector food items (+ pigeon!) used in the e-Bug Flash game during a kitchen-based level.

e-Bug pack colour handout. Client: DG SANCO / Health Protection Agency (2007)
An A4 hand-out sheet distributed with the e-Bug educational learning packs. I created a cookery class illustration that was then populated with great characters by Nancy Lai (see inset). The image was created in a vector-based software package. The kids are asked to circle un-hygienic practices in the image.

Reach for the Starz: logo and game screens. Client: Digital Goldfish (2007)
Examples of the logo and game screens I created for a mobile phone title. The game is music themed, loosely along the lines of Pop Idol or X-Factor, and aimed primarily at a young female audience.

Reach for the Starz: promotional artwork. Client: Digital Goldfish (2007)

Reach for the Starz: customisable player characters. Client: Digital Goldfish (2007)
I was asked to develop characters that would be customisable by the player along the lines of the 'WeeMee' avatars found at WeeWorld. Every character's skin-tone, hairstyle and clothing items are 100% customisable. The final characters were slightly smaller pixel characters developed from these vector originals.
All work © Sandy Beveridge 2009