Concept for a proposed interactive. Client: Guardian Professional / EDF Energy (2009)
A concept for a proposed Flash interactive for EDF Energy. The game, aimed at young people, is designed to promote careers in the electrical trades.


e-Bug Flash game hoverboard designs. Client: DG SANCO / Health Protection Agency (2008)
A 3D model of a hoverboard used in a scene in the e-Bug Flash game. The board is a homage to the boards seen in the 80's movie 'Back to the Future'.

e-Bug senior Flash game level designs. Client: DG SANCO / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. The environments were used in a detective-style Flash game for secondary school pupils.

e-Bug senior Flash game level designs. Client: DG SANCO / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. The environments were used in a detective-style Flash game for secondary school pupils.

e-Bug senior Flash game level designs. Client: DG SANCO / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. I then processed this image in Photoshop to created the 'Microbe Vision' look. The environments were used in a detective-style Flash game for secondary school pupils.

e-Bug senior Flash game level designs. Client: DG SANCO / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. The environments were used in a detective-style Flash game for secondary school pupils.

Primary Steps Phonics characters. Client: Ramba Studios (2006)
3D characters featured in the educational game Primary Steps Phonics by Ramba Studios, the children's educational company that I co-founded in 2005. The game is now in use in hundreds of schools throughout the UK. The characters are based on some fantastic concept art by Sean McIlroy.

Primary Steps Phonics character. Client: Ramba Studios (2006)
The Professor Cloggs mentor character featured in Primary Steps Phonics. Again, the character is based on original concept art by Sean McIlroy.

Weird Androgynous Mannequin Head (2006)
Semi-realistic head that I modelled to practice facial box modelling. It was supposed to be a female but without textures and completely void of any hair she looks a bit creepy.

Character used in BA (Hons) degree animation (2005)
The central character of my BA (Hons) animation completed for my degree in Computer Arts.

Still from BA (Hons) degree animation (2005)
The purpose of the animation was to experiment with different cinematic lighting techniques. Here you can see many techniques used in Film Noir.

Still from BA (Hons) degree animation (2005)
Again this shot borrows many techniques used in Film Noir, such as high Key to Fill ratios, set lights and Dutch tilts.

Hyperboy Justice Go! still (2006)
Screenshot from Andrew Shikada's BAFTA-nominated animation, completed at Duncan of Jordanstone Art School, Dundee. I created and animated the cel-shaded plane which had to look as seamless as possible within the 2D animation. The animation was also shown at the 2006 Edinburgh Film Festival.

Low Poly Emergency Response Vehicles. Client: TPLD (2004)
Low Poly (approx. 800 faces) emergency response vehicles that I modelled and textured for games developer TPLD.

Low Poly Emergency Response Vehicles. Client: TPLD (2004)
Low Poly (approx. 800 faces) emergency response vehicles that I modelled and textured for games developer TPLD.
All work © Sandy Beveridge 2009