
Concept for a proposed interactive. Client: (2009)
A concept for a proposed Flash interactive for EDF Energy. The game, aimed at young people, is designed to promote careers in the electrical trades.
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e-Bug Flash game hoverboard designs. Client: / Health Protection Agency (2008)
A 3D model of a hoverboard used in a scene in the e-Bug Flash game. The board is a homage to the boards seen in the 80's movie 'Back to the Future'. |

e-Bug senior Flash game level designs. Client: / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. The environments were used in a detective-style Flash game for secondary school pupils. |

e-Bug senior Flash game level designs. Client: / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. The environments were used in a detective-style Flash game for secondary school pupils. |

e-Bug senior Flash game level designs. Client: / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. I then processed this image in Photoshop to created the 'Microbe Vision' look. The environments were used in a detective-style Flash game for secondary school pupils. |

e-Bug senior Flash game level designs. Client: / Health Protection Agency (2008)
3D models that were 'Ink and Paint' rendered to look 2D. The environments were used in a detective-style Flash game for secondary school pupils. |

Primary Steps Phonics characters. Client: Ramba Studios (2006)
3D characters featured in the educational game Primary Steps Phonics by Ramba Studios, the children's educational company that I co-founded in 2005. The game is now in use in hundreds of schools throughout the UK. The characters are based on some fantastic concept art by Sean McIlroy. |

Primary Steps Phonics character. Client: Ramba Studios (2006)
The Professor Cloggs mentor character featured in Primary Steps Phonics. Again, the character is based on original concept art by Sean McIlroy. |

Weird Androgynous Mannequin Head (2006)
Semi-realistic head that I modelled to practice facial box modelling. It was supposed to be a female but without textures and completely void of any hair she looks a bit creepy. |

Character used in BA (Hons) degree animation (2005)
The central character of my BA (Hons) animation completed for my degree in Computer Arts. |

Still from BA (Hons) degree animation (2005)
The purpose of the animation was to experiment with different cinematic lighting techniques. Here you can see many techniques used in Film Noir. |

Still from BA (Hons) degree animation (2005)
Again this shot borrows many techniques used in Film Noir, such as high Key to Fill ratios, set lights and Dutch tilts. |

Hyperboy Justice Go! still (2006)
Screenshot from Andrew Shikada's BAFTA-nominated animation, completed at Duncan of Jordanstone Art School, Dundee. I created and animated the cel-shaded plane which had to look as seamless as possible within the 2D animation. The animation was also shown at the 2006 Edinburgh Film Festival. |

Low Poly Emergency Response Vehicles. Client: TPLD (2004)
Low Poly (approx. 800 faces) emergency response vehicles that I modelled and textured for games developer TPLD. |

Low Poly Emergency Response Vehicles. Client: TPLD (2004)
Low Poly (approx. 800 faces) emergency response vehicles that I modelled and textured for games developer TPLD. |
All work © Sandy Beveridge 2009 |